I was trying to create a simple geyser in houdin, but not beeing FX my primary specialties I am a little bit stuck...
I would like to make the geyser emit not constantly but over time with different splashes but not quite familiar on how to use chops or additional forces to affect the particles so I am quite stuck.
I found few sources online but not really helping...so if anyone has any idea I am stuck at this
Thanks
test_geyser_v001.hiplc