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Found 2 results

  1. Currently, the SOP Flip is being used to create a sea. I am using Narrow Band to simulate the interference between the waves and the ship, but I want to make the Band Width thicker because the splashes are not thick enough. I went into the node and adjusted the Band Width of the Flip Solver in D...
  2. I made flip sim with splash container and ocean spectrum. I transferred uv from ocean grid to flip surface and made custom foam mask. But when i use oceansurface shader foam looks not the same as on the ocean. It strobing and fast change structure. I made simpl scene to check, if someone can h...
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