Hi everyone
I was playing with the flip source node and I am wonderig : is there a way to create a flip source from points, instead of from geometry ?
For exemple now I want to create a flip collider from a point simulation, if I want to use the cool flip source node I have to create a vdb from particles + convert vdb to mesh + flip source, I guess there would be a more efficient way ?
Have a good day, thank you for your time