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Showing results for tags 'flipfluidsshatter'.
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dennisvolkerts posted a topic in EffectsHi! I have made a glass that shattered. See: Now i have cached it out and want to add some flipfluids such as wine. But because my glass object is to thin, its just go's true my glass. What i tried to do is to set its collide divisions to 150, but then im stuck with another problem. before the glass hits the ground, almost all fluids is disappeared. Has anyone a solution how to handle this kind of things? thnx alot!!!!