HI. guys
I have a fluidtank simulation to build mesh.
The problem is when the flip resolution is much higher,the surface mesh produce too much primitives.
So i want to crop the mesh.
First i create the surface, then i copy it, transform it as a bounding object to create a point group which the first surface bottom point include .
Then delete the group.
It looks like so stupid.
Is it have a variable such as depth to delete the bottom mesh or other better way.
any help would be appreciated.
thanks.
FLIP_mesh.hip