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Found 1 result

  1. HI. guys I have a fluidtank simulation to build mesh. The problem is when the flip resolution is much higher,the surface mesh produce too much primitives. So i want to crop the mesh. First i create the surface, then i copy it, transform it as a bounding object to create a point group which the first surface bottom point include . Then delete the group. It looks like so stupid. Is it have a variable such as depth to delete the bottom mesh or other better way. any help would be appreciated. thanks. FLIP_mesh.hip
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