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Found 3 results

  1. FPS vs Substeps

    Hi, I have a question about fast moving sources and simulation with fast movement. Which typically produces better results, using more substeps or a higher frame rate? Or using a combination of the two? Note the end goal isn't slow motion, just better accuracy. Or do they produce the same results ( double frame rate vs twice as many substeps)? Thanks, E
  2. New Houdini Noob here again, question about changing framerate for Alembic output to C4D. Was successfully able to render to disk an .abc sequence, which according to the C4D Alembic dialog box imports at 24fps. There's an option to change this frame rate in the C4D import, but going frame by frame shows it just repeats frames in the typical pulldown pattern for 60fps, for example. Is there a way to change the framerate output of the fluid sim in Houdini? Either that or perhaps a Time scale property in the fluid sim node that lets the simulation run at half speed without changing its physics?
  3. By default when changing the framerate of a houdini scene any existing keyframes will be adjusted to match the existing timing. Is there a way to prevent that and for example keyframe at frame 1000 remains at 1000? I remember there was a dialogue about it, but that no longer pops up when I change the framerate. thanks
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