Hello there,
i'm stuck in a particle simulation, here is my issue :
I have an animated bird geometry that goes through a cloud of particles, and I want his wings to create wind and swirls.
I managed to compute velocity with a trail node... but i can't find a way to have a vector field simulation out of it.
Can anyone help me ?
(it may be a stupid question... but i'm new with houdini and i'm a bit lost between the different tools)