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Hi everyone! We are actually switching our lookDev and lighting depts to Houdini at Folks VFX at the moment. So far it's simply just amazing! Next step will be the matte painting/environement. We are looking for an Houdini TD that would be the technical wizard to support those depts. Think about scattering moss on a cliff, putting fake VEX wind using animated noise on vines. Think about doing a procedural automated city with cars that drives around and automated street lights to switch from green to yellow to red. Those type of stuffs. We already have our FX oriented guys. So feel free to contact me directly first so we can arrange something and start to chat! slylebeau@gmail.com Thanks and I wish to hear from you. sly sorry for the double post....it added when i wanted to put some tags
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Help make cool science visualizations for museum and planetarium visitors. Join us in achieving our mission to explore, explain, and sustain life on Earth. The Visualization Studio at the California Academy of Sciences needs a full time staff Production Engineer. Apply here: https://calacademy.snaphire.com/jobdetails?ajid=ehy09
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Mid/Senior Houdini Generalist Glassworks London are currently looking for an experienced Mid/Senior Houdini Generalist to join their team. This is an opportunity for somone with a broad range of skills that relishes the challenge of covering most aspects of the 3d pipeline to a high level. Responsibilities: - Quite simple really; produce great work, work well with other people. Essential Skills and Experience: - Demonstrable experience in creating high-end VFX work using Houdini. - Ability to produce photoreal work using Mantra, Arnold and/or Redshift. - Flexible approach to finding creative solutions, not always by the book. - Ability to work in a high pressured and evolving environment whilst still delivering top quality results. Bonus experience: - On-set experience a plus. - Maya experience a plus - Scripting/Programming experience a plus. If you are interested in being considered, please send your reel and CV to 3D.jobs@glassworks.co.uk with Houdini Mid/Senior as the subject.
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Title: Pipeline Supervisor Reports To: Global Pipeline Supervisor Responsibilities To: Individual Show CG & DFX Supervisors Direct Reports: Show TDs Digital Domain is an Academy Award©-winning digital production studio focused on visual effects for feature film and advertising. Founded in 1993, the company has built a legacy of achievement, listing Titanic, The Day After Tomorrow and The Curious Case of Benjamin Button among its 75+ film credits. A creative giant in advertising, Digital Domain has created some of the world’s most memorable spots. The studio works with top directors and is continually pushing into new territory. Digital Domain is recognized for pioneering work in photo-real digital humans, and productions that bring the worlds of movies, games, advertising and the web closer together. Summary: The Pipeline Supervisor is responsible for leading a team charged with the development, deployment, and support of the Facility Pipeline on a Production. The Pipeline Supervisor does this in conjunction with the Technology Department leadership, as well as senior Supervisors and other Pipeline Supervisors across the company, in order to maximise the return on investment in any Pipeline enhancements, while minimizing show risk and waste. Principal Duties and Responsibilities: Helps drive the design, implementation, and evolution of a standardized Pipeline for Productions and Departments, utilizing Show and Facility resources Leads a team of Show and Facility TDs responsible for deploying, configuring, and supporting the existing Pipeline Works with the other Pipeline Supervisors, senior Supervisors, and Technology Staff to ensure that the Pipeline meets the needs of the company at large and diverges as little as possible between Shows, while still meeting the needs of the individual Productions Works with Production and Technology Management to ensure adequate resource coverage to meet the demands of the current show Acts as an escalation point for Supervisors, Production Management, and Artist Management to resolve conflicts; ensures limited resources are effectively utilized, and artists efficiently tasked by matching artist skill-set to assignments, identifying cross-utilization opportunities whenever possible Promotes a positive and productive work environment and leads collaborative efforts across the facility Education, Experience and Skills Required: BS in Computer Science or Computer Graphics or equivalent Industry experience required Minimum of 5-7 years of experience in feature film on the post-production side desired Experience managing software, pipeline, and/or technology teams desired Production experience with Maya, Houdini and/or Nuke, including familiarity with APIs desired General experience with Python in a production environment Must be able to work in a collaborative, fast-paced environment Good communication skills, both written and verbal To apply for this position submit an application at www.digitaldomain.com/careers/ Please select Vancouver from the drop down location menu
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