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Found 24 results

  1. APPLY NOW As an award-winning animation studio, arx anima is specialized in high-end character animation and development. For our upcoming feature film we are currently looking for motivated, integer people with a hands-on mentality and an open mindset. We truly believe that building up a positive working environment automatically crafts happiness on all ends. As the CG Supervisor you will work closely with the Head of Computer Graphics and Production Manager to identify potential strategies, assess technical options and evaluate production schedules. You participate as a leader and hands-on contributor through all stages of Preproduction and Production. Working period: We are looking for you to start working as soon as possible - approximately throughout the end of 2020 Location: Preproduction will take place in Vienna, Austria - the world’s most liveable city - until the end of August 2019. You are willing to move to Las Palmas after the preproduction phase with regard to proceed with production on the charismatic island of Gran Canaria. Responsibilities: You are able to evaluate all the assets already available in pre production and to finalize the production needs, verifying fidelity and level of detail of the designs and verifying technical usability You are curious and a communication talent. You like to explore and establish workflows to be in use during the production phase: Best appliance for each department from asset to rendering Define a framework for the interdepartmental communication and process implementation Your heart beats for setting quality standards for the characters in terms of visual look, rigging functionalities, hair / fur and cloth dynamics behaviour and style, in teamwork with the Character Supervisor. You responsibly prototype and evaluate environment as regards of dimension and complexity, usability during the layout phase and later phases and methodologies to migrate from proxies to final assets, in collaboration with the Environment Supervisor. We appreciate your reliability. You set and assure quality for the crowd, e g. technology, animation methods, density of the agents, complexity of the interactions and rendering methodologies. Requirements: For the open position as a CG supervisor you will bring Experience in producing animated movies and/or series in the same or a similar position for at least 3 years Strong leadership skills with a solution driven mindset The ability to design workflows and handle complexity Deep understanding of the technical needs to define the production requirements A technology driven mindset in order to allow the artists to focus on their artistic work Experience in production with fur and cloth is required Proven technical knowledge of Maya and Houdini is a benefit Deep understanding of the relevance of the asset department to ensure a smooth production workflow is a high advantage Ability to delegate and empower your team Social skills for your fellow coworkers, including 50GB of humor and respect Ability to implement and maintain an open and respectful feedback culture APPLY NOW We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age or marital status.
  2. Lockheed Martin (Suffolk, VA)

    There are two positions at Lockheed Martin available in Suffolk, VA. Both are full time positions and on site. I'm posting here because Houdini experience is a huge plus. I'm not the hiring manager but I can answer questions. https://www.lockheedmartinjobs.com/job/suffolk/multimedia-design-engineer-suffolk-va/694/10916693 https://www.lockheedmartinjobs.com/job/suffolk/multimedia-design-engineer-suffolk-va/694/10916704 The facility is very nice and so are the people who work there. They have some information about the facility on the website. https://www.lockheedmartin.com/en-us/capabilities/research-labs/center-for-innovation.html This video shows the kind of work the team does but take this with a grain of salt because it's from projects that are five years old or more. Unfortunately the cool stuff isn't public but I assure you there's cool stuff to work on!
  3. Hi, We are currently in production on an exciting feature film project. We looking for a senior Houdini FX artist to join the team, our preference would be for the applicant to be able to work in Sydney, however, we are open to remote work for the right person. You would be responsible for pyro, dust, debris and floating petal/flower effects. For more information or to apply please send any applications through to `glenn at suberashi.com` Cheers, Glenn
  4. Hi everyone! We are actually switching our lookDev and lighting depts to Houdini at Folks VFX at the moment. So far it's simply just amazing! Next step will be the matte painting/environement. We are looking for an Houdini TD that would be the technical wizard to support those depts. Think about scattering moss on a cliff, putting fake VEX wind using animated noise on vines. Think about doing a procedural automated city with cars that drives around and automated street lights to switch from green to yellow to red. Those type of stuffs. We already have our FX oriented guys. So feel free to contact me directly first so we can arrange something and start to chat! slylebeau@gmail.com Thanks and I wish to hear from you. sly sorry for the double post....it added when i wanted to put some tags
  5. Hello Everyone, I'm seeking information and advices about working in Australia (RSP, Iloura, Animal Logic and other great vfx houses). I'm 27 and currently working as junior compositor in Italy since 3 months but I want to emigrate (I'm putting money aside for this). I have to opportunity to obtain a Working-Holiday visa that permits to work 6 months per employer in a one-year window (you could gain another year if you work in farms for 88 days in that year). Could be a good idea to get that visa, travel to Australia and drop by these vfx houses to work there?
  6. Help make cool science visualizations for museum and planetarium visitors. Join us in achieving our mission to explore, explain, and sustain life on Earth. The Visualization Studio at the California Academy of Sciences needs a full time staff Production Engineer. Apply here: https://calacademy.snaphire.com/jobdetails?ajid=ehy09
  7. Ok, here's a challenge if you accept it I built a full CG city myself, mostly procedural with custom artistic inputs and real data. Heres some preview , raw render, wip, haven t merged my vehicules traffic yet... I tried using Deep learning for mask generations of my hundred different input facades variations but finally, i went for an old school trick. So far, so good for now Now i need to have the full env being affected by a massive black hole, emergy from below, absorbing the city like a worm coming from underground. But the coming disaster is first seen with the sky and atmosphere which turned amazingly wild and stormy... It's almost 20km2 square area with tons of elements, geometry topology is very mixed so i need a global approach based on point clouds or whatever. My brain is more artistically oriented so this is the kind of things which was usually given to a more technically VFX oriented person. I have all kind of slow moving camera from above, distant and more close to the ground and building too. Night time.. At the end i need to export the all things back to Max and Vray... (Not my choice but need to..) Which approach will you take yourself? how would you solve this problem knowing the limited ressources and budget but on the other side creatively open ? Cheers, to every suggestion from the magicians vincent* ________________________________________________________________ Vincent Thomas (Avalailable January 2017) Senior Lighting Lookdev / Env DigiMatte Artist / Creative Designer VFX supervisor since 1998 http://fr.linkedin.com/in/vincentthomas (PS: actually looking for freelance Houdini artist to hire... On location Geneva/Annecy or possibly remote)
  8. ~ Hi everyone A Studio based in Geneve, few km from Annecy, France , is looking for a talented Houdini versatile FX artist. Staff position or freelance project based (remote is eventually possible) in a cool open and family oriented studio, splendid environment for a high quality living. Immediate need is for a independant indie film where a black hole start to form and absorb the ground , everyaround, an all city. I build the full CG city myself, huge.. Drop me a line if interested vince* ------------------------ Senior Env Lighting Lookdev & MattePainter / Creative CG Lead since 1998 (available January 2018) http://fr.linkedin.com/in/vincentthomas
  9. FX TD/Artist Diego Grimaldi Looking for work

    Hey all, I am an FX TD and artist currently looking for work in Canada, Europe or remotely. Email me at: grimaldi.diego@gmail.com This is my latest reel
  10. Fellow is currently looking for a Houdini artist starting Monday, 11/27, for a project that will likely run through the end of the year. This project will require on site work at our LA studio. Please email me at emma@fellowla.com for more details. Thanks! Emma Nylander Producer // FELLOW
  11. Casablanca - CBVFX CB VFX is expanding it's team. We're looking for FX Artist / Generalist for mid / long-term projects. “A high quality audio visual content production, post production and distribution company that offers services in different areas such as cinema, publicity, television - both live and taped shows, series and reality shows. For the last decade it has become the number one in all the areas it operates in Brazil with several digital movie theaters spread throughout the country”Position Requirements: • 2/3+ years production experience using Houdini in film/commercials (knowledge of Maya will be a plus) • Knowledge of: particles, fluids (smoke, water, fire), rigidbody. • Proficiency in shading and rendering techniques • A reel showing a strong artistic sensibility. • Be able to solve problems with efficiency • Experience with one or more other professional software packages. (plus) • Excellent communication skills and technical knowledge. • Follow creative & technical briefs with regard to the production schedule. • Candidate must be able to work within a team environment. • Ability to effectively critique their own and others work, respectfully. • Good communication skills and able to take exact direction from show leads. To apply: For those interested, please email your reel / portfolio / blogs / resume to: claudiohick@gmail.com ; dgdebbie.fx@gmail.com (subject: FX Artist Position) Thank you! - Hickstein
  12. Hello! I'm Vladimir. I just finished CG Spectrum FX course and currently I'm looking for job. Thanks for watching. Best regards, Vladimir.
  13. FX Artist - Raul Boza

    My name is Raul Boza, I recently obtained a B.A in Cinema Visual Effects from Columbia College Chicago. If you click on this link: http://bit.ly/2cEeohK, you will find the Break Down Sheet if interested. Thanks for watching!
  14. We are looking for Mid to Senior level Houdini Animators / Riggers / Character Modelers / Environment Artists for TV commercial, which will potentially run until October. Rates negotiable depending on experience and must be available to work in London. Animators/Riggers: We are looking for an experienced lead character animators and riggers (ideally someone skilled in both) to work with us on an upcoming pixar style animation project. (When submitting please put ‘Houdini Animator/Rigger’ in the subject of your email.) Environmental Artists: We are looking for experienced lead environmental artists, who are able to create a stylised rural environment for a pixar style animation project, which will potentially run until October. Being able to light and render is a big plus. (When submitting please put ‘Houdini Environmental’ in the subject of your email.) Character Modelers: We are looking for experienced lead character modelers, who are able to create stylised pixar style characters. Characters will be human, as well as a character created from a piece of fruit. (When submitting please put ‘Houdini Character Modeler’ in the subject of your email.) A little bit about us: We are a post-production house based in Central London. We are a friendly team who enjoy taking on a broad range of projects that that offer fresh challenges and test us to try new and innovative ways of working. We have a diverse range of skills and interests and are keen to find people with a similar appetite for tackling ambitious projects. If you think you might be suitable then please contact us with your details and a link to your showreel or examples of work, at recruitment@ruffianpost.com with the relevant position in the subject line...and we’ll be in touch! ***If you’re an experienced Houdini artist or specialist in any area of Houdini and are available for freelancing in London, even if not immediately, then we would love to hear from you. We work with Houdini ourselves and often need extra people in for jobs, so are keen to get to know more people to be able to call upon for upcoming commercial work*** www.ruffianpost.com
  15. Glassworks London freelancer position

    Glassworks London is looking for mid and senior positions for some really cool projects, if you are interested to work with a bunch of nice and very talented people please send us an email with a link to your showreel as soon as possible to; 3d.jobs@glassworks.co.uk I am sure you are going to love it.
  16. RISE FX is looking for FX-Artists/TDs

    Hey, just wanted to let you know that RISE FX in Berlin is currently looking for Houdini FX artists/TDs, Junior to Senior, to start as soon as possible. Currently Captain America: Civil War and some more interesting feature projects are in the making at Rise. Also we are using Houdini as our primary tool for lighting/shading/rendering and FX since a few years. So if you are interested in working with a nice FX team, a sophisticated Houdini pipeline and you have some (or even better some more) Houdini experience get in contact with us: jobs@risefx.com Cheers, Andreas
  17. Hi, I'm looking for a Houdini Shading/Lighting artist, to share a project with photo-realistic skills needed. This is NOT a volunteer job, it's a paid work and you will be asked to estimate the budget cost. I'm available to tell you more, and to send you some elements to help you to find out more about the project. I have a rough storyboard and an example of film which will be the model of the 3d work. I work as graphic designer and I usually do some simple 2d-3d broadcast motion design for France. You can find some examples of my work here vimeo.com/69952906 Thanks in advance ! Mathieu
  18. Looking for a Houdini freelance artist

    Hello ! I work as graphic designer and I usually do some 2d-3d broadcast motion design for France. You can find some examples of my work here https://vimeo.com/69952906 . I'm looking for a Houdini freelancer, to share a project with particles. I'm too limited with my technical skills with particles handling and I need a VFX specialist. Of course, this is NOT a volunteer job, it's a paid work and you will be asked to estimate the budget cost. I'm available to tell you more, and to send you some elements to help you to find out more about the project. I have a rough storyboard and an example of film which will be the model of the vfx work. Thanks in advance !! Mathieu
  19. Naeem Chudawala - FX TD

    Houdini FX TD with experience working on films such at The Expendables 3, Automata, Survivor and The Legend of Hercules looking for new opportunities. CV available here.
  20. FX Artists - Senior (Munich) We are looking for an experienced FX Artist to join us for a US feature film. Start date: As soon as possible. Primary responsibilities: • Create convincing, realistic FX solutions and simulations (destruction, physical elements, atmospherics, cloth) • Deliver all elements in a structured way that allows efficient integration into the pipeline • Work with other departments (animation, rendering and compositing) to find feasible concepts for the challenges at hand Requirements: • Minimum of 4 years feature film experience • Extensive knowledge of Houdini, Maya, Realflow and it's application to particle systems, fluid simulation, rigid body dynamics, volumetrics and procedural geometry generation. • Strong visual and problem-solving skills is a must • Good communication skills and team orientation required to make and incorporate suggestions to and from other members of the VFX team • Good English language skills • EU citizenship or an existing German work permit Desirable Skills: • Python scripting • programming skills. If you are interested, please send us an updated CV, link to your demo reel plus daily rate to: laila.sleiman@trixter.de. Thanks! Laila Sleiman. Recruiter at Trixter Film GmbH.
  21. I know it's tough out there, but I got the CHOPS, the SOPS, the POPS, and the DOPS to help deliver on time and under budget. Check out my reel over at: https://vimeo.com/56454131 The breakdown's at: https://docs.google....-bh63-CoVcY/pub Resume: https://docs.google....L64OrmVZsr8/pub and finally my LinkedIn will all sorts of accolades from old work mates: http://www.linkedin.com/in/clearmenser
  22. Freelance daily rate

    Hi everyone, I'm a Houdini FX Artist with 4/5 years experience and I've always worked in Italy, inside companies. Now I'm in London working as freelance and some of the studios asked me which one is my daily rate. Can someone help me to understand how much should I ask for? Thanks
  23. oslo - showreel 2012

    Hi guys. This is my showreel for 2012 year. Mostly all was done in the Houdini. https://vimeo.com/53967225
  24. Looking for remote freelancer

    We are Ukrainian company looking for additional help, somebody to setup and render various FX scenes, like explosions and clouds. No big experience needed, 1 year with Houdini should be enough, but please have talent :-) It's OK to work remotely, per hour or monthly salary. Please contact ph_houdini@prog-net.com Thank you Paul
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