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Found 2 results

  1. Fuzzy/Fluffy smoke from pyro sim

    im trying to make a shot of a shell being shot from a tank and the smoke is looking very fuzzy and not at all even close to realistic ive tried using a brute force tactic of just changing settings one by one trying to make it look better but i havent been able to, im a newbie to houdini self taught so any and all feedback or tips are welcome, and please explain any solves that would be greatly apreciated, thanks for your time. Tank_Shot_17.hipnc
  2. fuzzy obstacle sense

    is there anyone who knows how does the fuzzy obstacle sense node work? I need a simple example
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