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Hi everyone, On Friday April 22nd Breda University of Applied Sciences will organize another edition of the Everything Procedural Conference. We have speakers confirmed from leading AAA game studios, including Epic Games, Playground Games, Remedy Games and Embark Studios to name a few. You can join the conference at our beautiful campus in Breda or join the event online from the comfort of your home or office. More details and tickets here: everythingprocedural.com CONFERENCE How proceduralism helps create Forza Horizon 5’s version of Mexico Speaker: Andrea Riccardi & Ole Greonbaek - Playground Games Building a City in the Matrix Awakens Experience Speaker: Rober Osborne - Epic Games Create and Fracture - Remedy's CONTROL: Foundation DLC Speaker: Johannes Richter - Remedy Games Generating Procedural Inventory Speaker: Mark R. Johnson Worldbuilding Pipeline at Twirlbound Speaker: Ilia Tonev - Twirlbound Procedural Music Generation in Robo Maestro! Speaker: Joost van Dongen Automated Physically-Based Animation Through Reinforcement Learning Speaker: Riley Miladi - Embark Studios Procedural Techniques in Solar Ash Speaker: Len White - Heart Machine MASTERCLASS SideFX Houdini and Unreal Engine 5 Speaker: Simon Verstraete - SideFX STUDENT SHOWCASE MusicXML workflow for Houdini Speaker: Marn Schokker - Breda University of Applied Sciences Houdini Slime Simulation in Unreal Engine Speaker: Jack Glavimans - Breda University of Applied Sciences Improving Procedural Workflows in Unreal Engine Speaker: Michael van den Berg - Breda University of Applied Sciences
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Please be invited for another edition of the Everything Procedural Conference on Wednesday April 24th at Breda University of Applied Sciences. This year we have again an amazing lineup of speakers, including Yossef Benzeghadi (Ubisoft Paris), Anastasia Opara (Embark Studios), Marc Braun (Blue Byte), Thomas Altenburger (Flying Oak) and Simon Verstraete (eXiin). Besides we are introducing on Tuesday April 23rd the Everything Procedural Open Podium, open for everyone interested to show and share their own endeavors regarding procedural content for games. On Thursday April 25th and Friday April 26th we will host a two-day SideFX Houdini Masterclass which will let you explore Procedural Animation and the newly introduced Procedural Dependency Graphs (PDG). The Everything Procedural Conference previously took place in 2016 and 2018 and is gaining strong recognition as a leading conference in the field of procedural content for games. Please share, all invited! http://everythingprocedural.com/ https://twitter.com/everythingproc https://www.facebook.com/everythingprocedural
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Hi everyone, After a successful first edition in 2016, the Everything Procedural Conference on procedural content generation for games will return in 2018. We have speakers confirmed from leading AAA game studios, which will be revealed shortly. The conference is not all Houdini related but might be of interest to all. Location is Breda, the Netherlands, Europe. http://everythingprocedural.com/ https://www.facebook.com/everythingprocedural https://twitter.com/everythingproc
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Hello everyone! Our new GridMarkets Featured Houdini Artist is Varomix from Mexico. Don't miss his detailed video tutorial on how to create an asset in Houdini for use in Unreal Engine. We also added an interview with Varomix, where he shares his thoughts on how he uses Houdini. Enjoy, Patricia and the GridMarkets team
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