Hey guys! What's up?!
So I just wanted to post a topic here about creating a gigantic ocean wave (teahupoo wave) using Houdini. To start with I have some references in a video which I would like to take as a starting point.
https://youtu.be/7n_mhlTzaxY
First 20 seconds should give you a good enough idea.
Now my question is, what are all plausible approaches to such simulation? There is one where you transfer velocity from "geometry to flip" to get the desired effect but I am more interested in using geometry deformation to create the initial shapes and then creating foam/mist from the hit points of that geometry.
Any idea regarding this? Any help would be greatly appreciated.
Here are some image references.
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-bifrost