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Found 3 results

  1. I have a project where I need to have a sharp texture like a text or in my case a QR code on fur I plugged a texture on a flat grid with fur and it kinda working but once I add some guide processes like a frizz or a bend something to randomize the look of the fur or use a model of course colors starts to bleed into the shape I was wondering if there's a way to kinda project this texture on the final fur somehow to make it as sharp and flat as possible?
  2. Hi, I'm having this issue where (I think) the hairgen is scattering along the density attribute I made with an attribute paint, causing each strand to move randomly on a deforming mesh imported with an alembic file. Any solution for this? *(SOLVED) - it seems that with an obj sequence, the guide deform works correctly and doesn't make the any unnecessary scattering towards the hairgen density area, but i'm forced to use a guide sim for the simulation, if anyone find a way to bring the guide deform into a vellum dop i'll appreciate it.
  3. Hi,When I use Plant Guides tool, it does not give me more than one segment upon creation (neither I can increase afterwards), it does not take into consideration what is entered in Default Segments field. What can I do to get desired number of segments when using Plant Guides tool? Thx.
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