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Showing results for tags 'h17 flip ocean extend / collision white water'.



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Found 1 result

  1. new white water h17 and the moving collision with ocean integrate, the node marked ocean_surface does the same thing as the node marked fluid extend node except for multiple spectra combination , and the fluid extend (shelf tool created), i reckon from the sidefx masterclass its more of a speed thing i reckon, and the new white water solver is fast , well this animated gif does not show the subtitles and flow on the surface created from the white water , but if you render them out it , its quite stable , and here it is for anyone interested flip_toolset_oceanIntegerate.hiplc
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