I created a heightfield from a depth map source that I downloaded. The chunk of terrain to get the detail I want is 8129 x 8129.
It takes 30 minutes to open this file even though I have the erosion frozen and cached to disk.
Then when I get it open finaly, and I make any change to it like a mask adjustment, it takes 15 minutes to calculate. Its just super unwieldy.
Is there a better way to cache this out so its faster to load and work with?
Is 8K height map size too big?
Is there a way to use PDG to speed things up?
Just looking for a way to do this without losing my mind.
thanks all!