Hi guys,
So have a explosion peice ive been working on working upto final render - now im looking for a way of efficiently seperating out each element (Base explosion, dust blast, shockwave, trails) - I would use deep but i know deep files get huge for volumes quickly and im not sure on how the houdini deep pipeline works. - I really dont want to add extra render time tbh, soo any handy or efficient tips?
- thought about rendering each element seperately instead too rather than all together - but it would need the holdouts/influence off the other elements and tested this using force matte/phantom but couldnt get what i was after
- would provide a hip file but i feel theirs no need this is more of a general how would you go about it?
Will give me more control in comp and mean i can do breakdowns of the elements without rendering twice
Thanks Chris