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Showing results for tags 'importing'.
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Good Od folks Hi. I have a bunch (70) of photogrametry scans I need to bring in to animate in Houdini. They are sequentially named 01.fbx - 70.fbx.. Is there a "goto" way to import a sequence of fbx files and preserve materials? I am getting in the geometry with file node and $2F but the materials don't make it thou. Cheers
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&I66i5iy I ran into this problem where I am exporting multiple pieces of geo from 3ds Max. What's really odd is I could have them act the same as internal Houdini geometry. In my case I have bricks. However, in DOPs, when I go to so fracturing with the Voronoi Fracture Configure Object - all of the bricks just collide without fracturing. If I replace the bricks with anything native to Houdini it fractures as expected. Is there any reason why this is happening? As an FYI - when I imported the geo from Max I had to scale down the scene from 1 to .2. So I don't know if this might be throwing off the mass/density. I would upload the scene but I can't because it's a production shot. I will work on making a proxy scene to upload today if it helps. Thanks!