Is there any ways to insert multiple edge loops? As in, REDO the instrument many times.
I'm a professional 3d modeller in Maya, and it drives me CRAZY that I have to ALWAYS MANUALLY assign a whole node to such a trivial and self-repeating task. Right now, my pipeline is this:
Create PolySplit node(afterwards "Q" to repeat), change mode to "edge loop" -> insert the node into my NodeNetwork -> make edge loop.
REALLY. I have to insert like 40-50 UNIQUE edge loops on a piece of a model, and it seems like HELL right now.
There is a tool in the "Polygon" shelf in the top, that says "Edge Loop", but when I activate it, it always branches out a different rout in my NodeNetwork, making the whole "procedural" thing a mess.
ALSO, Is there a way to see the Smooth(Subdivided) preview of what you are modelling, while you model it. Like, insert edge loops on to a smoothed version of the model, and see the changes on the fly.
Please help!