Hi guys,
In a Flip-Fluid simulation, I want the fluid particles to enter and trap in a closed collision volume (I mean an Invert-Sign volume).
I applied these settings:
1) "Static Object->Collisions->Volume->Invert Sign" to on.
2) "Flip Solver->Volume Motion->Collisions-> Transparency" to on.
3) "Flip Solver->Volume Motion->Collisions-> Transparency" value to 1.
As you can see in my preview video below, the fluid flows strangely!
How can I fix it?
Thanks for helping.
Fluid_Collision invert.mp4
Fluid_Invert Collision_01.hip