Jump to content

Search the Community

Showing results for tags 'invert-sign'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi guys, In a Flip-Fluid simulation, I want the fluid particles to enter and trap in a closed collision volume (I mean an Invert-Sign volume). I applied these settings: 1) "Static Object->Collisions->Volume->Invert Sign" to on. 2) "Flip Solver->Volume Motion->Collisions-> Transparency" to on. 3) "Flip Solver->Volume Motion->Collisions-> Transparency" value to 1. As you can see in my preview video below, the fluid flows strangely! How can I fix it? Thanks for helping. Fluid_Collision invert.mp4 Fluid_Invert Collision_01.hip
×
×
  • Create New...