Hi all i'm fairly new to houdini and still learning the ropes somewhat. I hope you can help me a little bit with this issue here?
I have a simulation of some long hair attached to a character (inspired by a fantastic Method Studios video.. so sue me hehe!)
anyway i wanted to be able to convert the nurbs curves that are created to some geometry - simply cylinders or a tapered tube perhaps then export out that geometry for rendering in maya perhaps.
is there a way to do this? I cant seem to dive into the fur network and add any kind of 'physical' polygon geometry that i can export.
So my next thought was create a new network and bring in the geometry to that and convert it or perhaps use a copy node and deform a tube down the curves, but again i cant seem to suss that one out :/
does anyone have any ideas or suggestions for me please?
thanks
anthony