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Found 64 results

  1. Rotate clumps?

    Hi ! I'm trying to rotate clumps using vex, I'm new into Houdini closest I could get is using this vex code from konstantin magnus on "how to rotate faces along Normal?" topic, but the clump rotates on the wrong axis =( I want achieve the results in this video at 17:32 (Hair FX in Houdini - GDC 2017 Talk) where Saber Jlassi does some really great twists on the clumps. https://vimeo.com/sabervfx/hairfx#t=1054s Here is the file scene ! ClumpStudies.hipnc
  2. Character FX TDs - Trixter

    TRIXTER Munich is currently looking to hire experienced Character FX TDs. Booking time: From As soon As Possible. Duration of the contract will depend on the project. Location: Munich Description: Under the supervision of the CG Supervisor, the Creature FX TD is responsible for providing a wide variety of dynamic simulations and rigs for photo-realistic creatures; including clothing, fur, hair, muscle and skin. Responsibilities: · Creation of fur, feathers and grooming for photo-realistic creatures · Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin. · Involvement in the development of departmental tools and techniques · Regularly communicating with Production and Leads regarding schedules and deadlines · To be able to work with the visual effects supervisor, and the lead CG artist to determine the best creative approaches and techniques for all the different steps in a 3D production pipeline. · Be able to deliver work within established project targets and the high quality standards of the company. Requirements: · Minimum 5 years of experience in a CFX/FX role in a VFX studio · Previous experience on CG creature projects · Excellent knowledge of Maya · Excellent knowledge of Houdini · Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle · Programming experience with Python, PySide, PyQt, VEX · Programming experience with C++ for Maya and Houdini plug-ins, an asset · Knowledge of 3D-related mathematics, an asset · Experience in creating rig simulations · Rigging skills and experience · Self-driven, good communicator, and a great-team player · Excellent organizational and communication skills · Work ethic focused on the dynamism and collaboration · Ability to perform multiple tasks set priorities and problem solving · Good communication, organizational, time management and interpersonal skills. · English language skills If your experience matches above description we are looking forward to hearing from you! Please send your CV and demo reel by email to jobs@trixter.de.
  3. I've got an R&D file in which it looks like the hair count is changing frame-to-frame. Both Mantra and Redshift are identifying the topology as changing frame-to-frame, so they're both disabling deformation motion blue for the object. This occurs whether the both the guides and the hair are cached or not. Is there a necessary rest setup for hair/fur? I've gone through the nodes in my set and the rest cache option under Static Generation on the Hair Generation node is about the only thing I see that might come into play. Attached are a few images showing the issue between frames 30 and 32, as well as the scene. – mC FurBall_ForRS_01.hiplc
  4. Houdini Fur Artist Needed Outpost VFX UK

    **CALLING ALL SENIOR GROOM TD's** Short 4 week Contract Available at Outpost VFX to work on something mammoth... . Fur experience using Houdini is essential! If you are looking for a short term gig to squeeze in before Xmas then drop me an email on talent(at)outpostvfx(dot)co(dot)uk or message me direct. All applicants must be eligible to work in the UK, Remote work is not possible for this role.
  5. Flatness Effect for Fur Clump

    Hi ! TL;DR: I'm trying to reproduce a XGen Clumping modifier called Flatness Effect into Houdini Hair. It Flatten the clumps. Instead of the usual cone shape of a clump, basic its makes it flat like a mohawk hairstyle on top of every clump. ... I want to migrate from Maya Xgen to Houdini, but the only effect I can't reproduce for grooming is this flatness effect, and I do use it a lot! I tried all the Guide Process nodes and Set Direction was my best try, but I still can't make it work. Probably doing something to Parameter:Tightness inside Clump to move only in one plane the clump would work ? But how to do that? Please help !
  6. FX DemoReel 2018

    Hi, These are my Houdini effects collections created simultaneously while learning Houdini.
  7. Houdini's hairgen node displays the hair polygon lines with thickness defined by the width point attribute. How can I visualise this in the viewport on normal curves/polygon lines?
  8. Senior Groom TD - Trixter Munich

    TRIXTER is currently looking for a Senior Hair & Fur Groomer for our next feature film project to start as soon as possible. Location: Trixter Berlin or Munich, Germany Groom TD's are responsible for delivering high quality hair, fur, feathers and organic elements for our 3D characters and environments. Description: Grooming Hair/Fur styles for CG characters in Yeti to a photorealistic level of finish. Ability to light hair/fur assets in Arnold a major plus. Organic Modeling skills a major plus Requirements: Minimum of 3 years feature film or equivalent high-res (2K) experience Extensive production experience using Yeti for grooming Strong artistic and technical background Great communication and problem solving skills Ability to work well within a team Good English language skills EU citizenship or an existing German work permit. Please send your application with CV, link to your demoreel and earliest commencement by email to jobs@trixter.de We are very much looking forward to meeting you! www.trixter.de
  9. Ideas to achieve this effect

    Hi im learning houdini and a few days ago I found this and I really wanted to create something like it using Houdini, the problem is that I don't really found a way to do it and I'm kinda frustrated, my first idea was to scatter points on the base geometry and then copy to points a grid, but then I'm not sure if that could work or how to make a cloth sim for the grid which should be colliding with each other, idk maybe is easier that I think and im completely in the wrong path haha if someone can guide me a little bit on this little quest ill be beyond grateful. .
  10. fur sim issues

    hi guys, i,ve recently ported from maya over to houdini been playing with the amazing fur tools and trying to simulate some fur. but my sim is too stiff ,, i,ve tried reducing the spatial scale but to lill or no effect. any ideas how to fix this guys thnx
  11. Hair with soft body sim

    Hi guys! I have been trying to figure out how to re-create this effect. https://www.instagram.com/p/BiMSgmaHHQT/?hl=en&taken-by=hellompc I have a few questions as to how I should go about this 1)Would I simulate the soft body first followed by the hair or simulate both of them together? 2)Using the simulate guide shelf tool,it creates a separate network that is not part of the autodop that the organic mass shelf tool creates, Thank you!
  12. When trying to put a guide simulation on my fur, houdini starts cookingOP and after 1 min 30 sec it gives me the error : "memory allocation error occured, probably duo to insufficient memory" and crashed. Anyone knows how to solve this ? Kind regards Specs: CPU: Intel core i7 16 GB ram GPU: Nvidea quadro m2000m houdini 16.5.323
  13. Senior Groom TD - Trixter Munich

    TRIXTER is one of Germany’s leading animation projects and visual effects studios, offering a wide range of high quality services in digital production for motion pictures and TV. We are proud to have worked on international feature films and series such as Marvel’s The Avengers, Iron Man 3, Captain America, Ant-Man, White House Down, Cloud Atlas and Wolfblood. We are currently looking for a Hair & Fur Groomer for our next feature film project to start as soon as possible. Location: Munich, Germany Groom TD's are responsible for delivering high quality hair, fur, feathers and organic elements for our 3D characters and environments. Description: Grooming Hair/Fur styles for CG characters in Yeti to a photorealistic level of finish. Ability to light hair/fur assets in Arnold a major plus. Organic Modeling skills a major plus Requirements: Minimum of 3 years feature film or equivalent high-res (2K) experience Extensive production experience using Yeti for grooming Strong artistic and technical background Great communication and problem solving skills Ability to work well within a team Good English language skills EU citizenship or an existing German work permit. Please send your application by email to jobs@trixter.de We are very much looking forward to meeting you! www.trixter.de
  14. hey guys im using houdini 16 and i was wondering what is the new workflow to transfert hair from one geometry to another. someone in my team did the grooming on a tpose geometry and now i would like to transfert it to the animated version of the mesh, of course with the same topology. thx!
  15. Deform Groom curve stretching

    Hi Odforcers, Im working on a project where I have to tear up a lawn using bullet rbd's and hair to generate grass. Ive come into a problem, or maybe a bug where the grass in the deforming rbd patches becomes very long either when moving through space, or even at rest. I cant seem to find any other topic where this has happened before. Has anybody encountered this kind of problem with H16's hair and deform groom? Any incite would be appreciated. Id love to attach a screen shot however the content is under NDA. All I can say is imagine a bunch of curves spidering out from underneath a few selected skin patches. Cheers!
  16. Fur Sim Issues with Scale and Settings H16

    Hello, Using the latest version of Houdini 16.0.736. What is best scale to simulate fur on female jacket. Should I simulate real-world scale or scale it up very large for better fur simulation performance? For Example, should the fur coat match the scale of the test geometry like rubber toy or pig head? Should it be scaled to 2 meters or 200? I want to master the scale before tinkering with the Fur Sim settings. Otherwise, does anyone have dynamite fur sim settings for a specific scale? My sims either seem very static or dramatically broken with stretching fur. Thank you, Ryan
  17. Hi FX friends, In previous versions of Houdini the hair/fur tools gave you the ability to generate guard hairs and white hairs, however with the new toolset I can't seem to find how to generate these hairs. I've searched through all shelf tools, guide/hair generation SOP's, the Houdini 16 hair masterclass and the Houdini 16 documentation to no avail. Perhaps there's a new workflow using creative grouping of guide hairs and throwing them into a whitehair/guardhair attribute I'm not aware of? The new Hair shader seems ready and willing to pick up such attributes so I'm really scratching my head here. Any help and direction would be greatly appreciated! Thanks!
  18. Hi All, I am not sure I am posting this in the correct Forum segment..if note please let me know. For the life of me I cannot find a way to replace/control the hair shapes from ribbon to cubes or hexagons and etc..... Trying to achieve in the images below using Hair and Fur as it is much faster than using the Copy stamp Sop. I have tried Polywire (super slow) and I was using the Hair shelve tools. So created a Geometry Node with object merge using the output of the Hairs ====> Polywire. Any suggestions would be great The below is the result achieved so far....super fast performance Cheers!
  19. Houdini 16 hair parting

    Hello, Does anyone know how to use a guidepartition sop in the new hair tools? It seems to do pretty much nothing visually by itself. I managed to use the partdir attribute to set a direction of the guides with the guideprocess sop, transfering this attrubite to the skin at first. But maybe there's a right way of using the guidepartition? Thanks.
  20. fur to geo issue

    I created a grass patch using the fur tools. I want t send them to unity but i cant because its not geometry. how do i convert it to geometry like Alembic or FBX? If there is a better way, please let me know. fur grass 02.hda
  21. Simulating Fur/Hair

    Hi all, I have a question about simulating hair in Houdini. In maya, they have settings that can be mapped to the different positions along the hair strand. You control it via a ramp. For instance, stiffness curve. You can adjust the ramp so that the root is stiff, but the end tips of the hair is loose. Is there a way of controlling attributes like this in houdini? I want the roots to be stiff and only the tips to be loose. Thanks
  22. limit to bounding box

    Hey peeps, I'm new to houdini and trying to create a fur effect. I'm following the video on the SideFX page, but I ran into a problem that's probably very simple, but problematic for a beginner: when I select limit to bounding box, the box isn't there. Now I don't know if it's just not visible and I need to zoom it on it (though I tried selecting the move tool to see if it would become visible) or if it's just not there. I imported a 3D model from maya if that's an important factor. Thanks in advance!
  23. Replace fur by other geometry

    Hi, I just started learning houdini for my graduation work. Is there any way I can replace fur by other geometry? I am trying to make something like in the picture. What would be the best way to approach this?
  24. Is there a way to use a custom distribution for fur as apposed to a scattered distribution? I would like to have a grid based distribution.. obviously I could create my own wires but I want to avoid simulating every wire dynamically and would prefer to sim a low density of wires and generate the rest at render time
  25. Any tutorials on animal fur?

    Hi, I have seen this lion fur in vimeo and would really like to know how to do something similar,how to achieve that level. There is a tutorial from cmiVFX with a lion as well but you will see the huge difference in result, I need something of this level: Thank you
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