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Found 1 result

  1. Deforming RBD on Impact with Floor

    Hi Guys I'm currently trying to deform a pre fractured object using a multisolver with an rbd solver input and sop solver (Dops). In the solver I have used a metaball with a copy to compute the impact radius and then plug that into a magnet sop. I was just wondering how I can get my geometry to stay dented, maybe rely on a threshold value and also after the impact, stop the sim from freaking out. If anyone could please help i would really appreciate it. Thanks for looking at my post WORKON.hipnc