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Showing results for tags 'make breakable'.
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Hi, I am trying to find a way to make custom shatter patterns with the make breakable button on the rigid body tool shelf. My scene has box - which is the default make breakable dynamic object. I would like to be able to custom shape the shattering in the same way as the object custom_shatter included in the hip file. Thanks! makebreakable_custom_v001.hip
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Hello. I'm working my way down the page of tutorials and have hit a snag. I've created my column obj, instanced it to the RBD Point object and created the ground plane. Running a sim at this point everything works- the wreaking ball knocks down the pins no trouble. AFTER I apply the "Make Breakable" to the columns and run the sim, the columns begin a controlled demolition on themselves- the bases crumble and the columns shatter before the wrecking ball hits. I cant figure out what I'm doing wrong here- I've tried this three times now with the same results. Ive checked normals on the column obj and they are fine, and all the params seem to be correct, but I cant think of anything else to look for, and I've searched this forum to see if it's come up before but nada. any help is appreciated thanks Tony Houdini Apprentice HD 12.5.427 OS X 10.7.5 MacPro 64gb Ram quadro4800 BADcolumns.2.hipnc