Jump to content

Search the Community

Showing results for tags 'tutorial'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 91 results

  1. CG Forge - Vex Foundations I

    I recently finished building my new website - cgforge.com It's a website focused on quality - offering only the best 3D tutorials in one place. Check out early access to my next course: Vex - Foundations I Thanks for watching!
  2. Hello Everyone, I have just create tutorial of making tornado with VEX using quaternion to control velocity field in Houdini 17. Check in here: https://www.cgcircuit.com/tutorial/tornado-with-vex Best Regards, Nhan Vo
  3. Houdini Tutorial Monument Construction Time-Lapse Download Houdini Project File - https://gum.co/timlapse Available for free: https://www.youtube.com/playlist?list=PLtCPgCB2Kw05gvrIR3CPCe8VhzCzl2HBd&fbclid=IwAR137yDe7ftp_aQtK3LoOCODQKVaJLa6d9AP7_wDjVVDAR1rDmLAUirto3k - Chapter 1 Dividing Geometry Into Bloks - Chapter 2 Gradual Emergence of Pieces - Chapter 3 Procedural Animation of The Crane - Chapter 4 Modeling The Crane - Chapter 5 Metal Scaffolding Download Houdini Project File - https://gum.co/timlapse Explore my products: https://gumroad.com/rart Follow me for updates on what I am creating: - Artstation https://www.artstation.com/raducius - YouTube https://www.youtube.com/channel/UC1Avewug9ZPCLx1URXVEw4g - Instagram https://www.instagram.com/raducius
  4. Doxia Studio's Tutorials

    Hi everyone! I'm Luís from Doxia Studio. I've been launching tutorials in Houdini for beginners on Youtube and Patreon. On Patreon, besides these free tutorials, you can get access to project files, advanced tutorials and I will start releasing digital assets to help your Houdini's workflow. I'll leave the youtube link and Patreon page in case you are interested. Youtube: https://www.youtube.com/c/doxiastudio Patreon: https://www.patreon.com/doxiastudio Hope you enjoy the tutorials. If you have any questions, feel free to ask
  5. This is my last project, where i've been working for the past 3 months. Procedural level design using Unreal Engine 4 and Houdini. https://gum.co/LVLDesign1
  6. I'm having a problem with a RBD simulation. I followed Applied Houdini Rigids 3 for the setup and everything finally worked. Now I would like to work on an actual scene, using an animated alembic instead of animating in houdini with a null. But I can't see what to change or to adapt in the setup to get Houdini to read this animation and make the switch to physics work like in the original setup. Importing my abc and switching every cache to store a frame range instead of a single one might mess with the constraint system, any ideas?
  7. Hello everyone I am a VFX artist for a small video game company called eigenverse. We have created some tutorials showing a bit of our vfx workflow for the current projects we are working on. This most recent video focuses on getting a "pigsplosion" from Houdini into unreal engine. We have several other tutorial videos on our youtube page ranging from beginner to advanced and we would love if you would check them out.
  8. Learn Houdini through Video Tutorials

    Hey, everyone ! I know some of you are having hard times looking for a good Houdini tutorials? Found a really cool website with video tutorials. I like the author of the tutorial, he explains everything very clear. Just in case someone will need video tutorials , here’s the link to check full list of his tutorials: https://www.cgcircuit.com/instructor/tyler.bay Hope it helps! Best, Chris
  9. Hey everyone! I recently finished up a tutorial on creating game ready procedural rocks assets for UE4 Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see! Video preview Free Demo version: https://gum.co/rocksue4demo Full version: https://gum.co/rocksue4 Includes: 8 Video Chapters Project file (.hip) Hi/lowres meshes+maps Tools: Houdini 16.5+, Unreal Engine 4 Introduction: Chapter_1_Base_Shape 26 min Chapter_2_VDB_Setup 4 min Chapter_3_Detailing 12 min Chapter_4_Texturing 21 min Chapter_5_Remesh 10 min Chapter_6_LOD's 9 min Chapter_7_Save_File 15 min Chapter_8_Bake 4 min Difficulty : Intermediate-Advanced Format: Recorded video chapters
  10. Houdini Terrain Pipeline Vol 2

    Hey All! The first part of this tutorial has been available for almost a year now, but because of the sad news that hit CMI, I was unable to upload the 2nd "half" there. So instead I just made it available on Youtube for everyone, to make up for that I suppose. I'm considering putting the first part on there as well, if enough people want that. In this tutorial covers the following, using Houdini * Generating water meshes * Updating the terrain based on the water * Generate walking paths on the terrain * Create some basic instances * Build a flexible system using external files to place these instances. Built on Houdini 16.5, but should work on 16 too, or all the way back to H14 if you skip the heightfield part. Recommended specs: at least 16GB of RAM, reduce the terrain size if you have less. Disclaimer: Work files are as is, and do not contain the cached geometry to save on space, this may explain node errors on the various "File Cache" nodes. It does however also contain the work done in the first half of the tutorial, albeit mostly undocumented: https://tinyurl.com/y89egjvq Hopefully its of some use! Twan
  11. Hello everybody! I am glad to present you my latest tutorial “Liquid pixels simulation. Houdini tutorial”.
  12. Hi, I was following this tutorial from pluralsight about architectural destruction in houdini and I am stuck at a part where I used a sphere to visualize a destruction of the building however instead of destroying the building pieces starts to fly diagonally upwards. I tried everything but cant come up with a solution. Please help. As far as I can tell the problem exists inside the geometry vop which is inside of dopnet which is inside of sim obj node. I will be highly obliged . Thanks@! destruction.hip
  13. Hi, Im stuck at place where I have copied to points a set of spheres and I want to randomize it on the basis of $PT? I tried to make an attribute by the name of id but it is not working
  14. Hey ODforce! I recently published the next installment of the Houdini For The New Artist series. This course is all about making Houdini easier to learn, and you can watch the first chapter for free! Here's the link: http://bit.ly/2okYpY4 Some of the main topics include: Chapter 1: How to understand and set up DOP networks Using SOP attributes with the dynamic context Forces Particles Life & Variance How to use groups Rendering Particles Sub-steps, Sub-frames, & Time-Steps Caching Sub-steps & Practical Applicaitons Chapter 2: Texturing & Lighting Techniques How to Integrate a Substance Painter Workflow with Houdini Spot Lights, Area Lights, & Artistic Considerations When Placing Key Lights Utilizing Light Attenuation Gobos Aim Constraints, Near-attenuation Techniques for Reading & Emphasizing Form While Lighting How to Make Light Blockers Shadow Masking Techniques for Controlling Light Placement Component-based Lighting Light Linking Chapter 3: HDAs, Velocity, Normals, and & VOPs What is an HDA? How do you make one? Data Types & Adding user Parameters Booleans, Switch Nodes, & Parameter Behaviors Additional HDA Modifications What is Velocity? What are Normals? An Introduction to the Point Wrangle Introduction to VOPs How to Blend Materials Basic Noise Parameters Additional VOP Techniques Chapter 4: Geometry Types, Animation, & CHOPs Geometry Types & Attributes Introduction to Volumes Animation Basics Channel Groups, Animation Layers, & Motion Trails Introduction to CHOPs Curve Constraints, CHOPS with DOPs, & Additional Settings Chapter 5: Rendering & Compositing Introduction to Multi-pass Compositing Rendering Concepts How to Use Takes Rendering Multiple Jobs De-noising passes Compositing Basics with Houdini Thanks for watching! - Tyler
  15. New to houdini

    Hi my name is abhigyan and i just joined this forum. I am new to houdini for almost 3-4 months at max. I was learning c4d and after effects before that. I love programming as well(python, javascript). The thing is as much as I love houdini I get confused as to how I go about learning it. It feels so overwhelming. No matter how many tutorials I watch I am just not able to grasp some concepts. How do I go about it? I am sorry if I didnt follow some rules here since I am new.
  16. Hello everyone : Some test using my tool for creating procedural Tree growing and Rigging : Tutorial Trailer : link to Tutorial : https://www.hossamfx.org/trees-rigging-in-houdini/ thanks Hossam Aldin Alaliwi www.hossamfx.org
  17. Finally finished this example that's been sitting on my backburner. It's a really simple demonstration of how you can use the Pose Tool and Pose Scopes to get invisible rigs and motion paths in Houdini. Has anyone used them in production, by chance? What's been your experience? Caveat: that hip file is definitely NOT an example of good rigging practice, by any means! Industrial Robot Arm by UX3D on Sketchfab (CC BY-NC 4.0) invisible_rigs_motion_paths.hipnc
  18. Houdini For The New Artist

    Download the Course Files & Watch for Free at CG Circuit https://www.cgcircuit.com/tutorial/houdini-for-the-new-artist Hello ODFORCE! I'm very excited to share my first Houdini course titled: Houdini For the New Artist Houdini for The New Artist is perfect for anyone interested in learning Houdini for the first time. To keep things interesting, we learn about the basics while building "Alfred the Rhino" from scratch. If you're looking for an intro tutorial that gives you a bit of everything, fun to work with, and straight to the point - this is for you. Be sure to check out the full course and download the course files and practice along. Thank you for watching! Course Outline Intro 42s The Interface 12m 26s Setting up Our Project 12m 53s Utilizing Attributes 10m 47s Caching 8m 23s Applying Materials 9m 55s Adding the Backdrop 6m 41s Basic Shading Parameters 5m 36s Lighting 9m 30s Rendering 12m 29s
  19. HOUDINI FX- RENASCENCE PROGRAM PROMO VIDEO: Welcome, soldier! Are you ready to demolish buildings, flood cities or maybe, making a stadium sprout from the underground? These are just some of the things that you will be able to learn in Houdini FX Renascence Program. At Houdini FX Renascence Program, we train you to face any FX project successfully. We have tried our best to offer you the best material. This course has been meticulously structured to take your FX skills to the next level so that you will be able to find a job in a top VFX studio in the future or maybe, become a successful FX freelancer. Our commitment, as an online school, is to offer the best learning experience in the market. Therefore, all our content is available in English and Spanish. HOW IT WORKS This course will be delivered via video only. We will work on weekly projects, so will have to meet the assigned challenges. Keep in mind that these assignments will make up interesting material for your «Demo Reel». Likewise, we will give you access to the Facebook support group, where you can interact with your instructor and classmates. The course is divided into 4 modules: MODULE I The Awakening (8 weeks) We will start by explaining how to take your first steps in the software. The content is highly optimized to get you familiar with Houdini in a dynamic and productive way. We won’t talk about every menu or button; all this information will be explained on-the-go, along with the training. Our priority is to make you feel comfortable from the start. You will find out about the main nodes in Houdini, you will learn to move around the interface and we will teach you how to control points and particles (points, pops and grains). At the end of this module, you will be able to create simulations of rain, sand, snow, perspiration, sparks, ashes, confetti, fireworks, bubbles, and much more. This is not a lighting and rendering course, but we will teach you everything you need to submit your project with a perfect final look. MODULE II Fire Inception (8 weeks) Explosions, fire, smoke, clouds … everything you have been waiting for! This module is full of action. We will focus on learning to emit and control volumes, using of one of the most powerful solvers in Houdini, i.e., “Pyrosolver”. You will learn different methods to accelerate your simulations, always working as quickly and efficiently as possible. We will teach you how to create shaders that will make your simulation look realistic. Recycle! Every setup created during these 8 weeks, can be reused to create new scenes. MODULE III Rise of the Fallen (8 weeks) You will become a weapon of mass destruction! You will learn to perform different types of fractures and we will provide you with all the tools to control and choreograph your simulations. In this third module, you will put together everything you have learned so far to create complex scenes using particles and volume. Breaking objects, demolishing buildings or splitting a land into two lots, are just some of the challenges you will face here! MODULE IV Deep Dive (8 weeks) We will have to put out the fire after the chaos… This is the final module of the course, and here you will learn to work with FLIP, which is the Houdini’s solver to create liquids. You will recreate infinite oceans and simulate water. You will learn how to create foam, bubble and spray passes. Finally, we will teach you how to deal with the different viscosities to get simulations of blood, chocolate, honey, yogurt, caramel, etc. APPLY TO THE RENASCENCE PROGRAM NOW AND GET 25% OFF!* 399$ 299$ http://houdini.training/
  20. Hello. I am very new and I only have access to Houdini very rarely. I would like to spend a lot of time learning two techniques. So I'm looking for two tutorials. The first is a method to replace the edges of a solid Platonic with a shape in 3d ... The second is a method to draw a path on a photo 2d and it is done with 3d stones in fact, an artificial "landart" ..... Links with tutorials would make me a great pleasure ... Thank you ... To make matters worse I do not speak English very well.
  21. Hello there, I just wanted to let everyone know about the latest Houdini course over at Pluralsight. It's called, "Building Character FX Rigs in Houdini" by Terry Marriott. Below is a brief course description and some information about the author. I hope you enjoy it! Course Link https://www.pluralsight.com/courses/houdini-building-character-fx-rigs Preview Video https://app.pluralsight.com/player?name=c3c1cd3d-7dc0-4f57-8c52-06ff0ca6fe8f&mode=live&clip=0&course=houdini-building-character-fx-rigs&author=terry-marriott Course Description Have you ever wondered how to create magical FX work in Houdini, but you don't have the technical skills to bring them to life? In this course, Building Character FX Rigs in Houdini, you'll learn how to create a stunning character simulation in Houdini. First, you’ll discover how to take a working animation in Maya and export it successfully to Houdini. Next, you’ll explore how to create several methods to create an interesting source emission with all the attributes and SOPs needed. Finally, you’ll delve into creating a beautiful simulation that use microsolvers to advect the color and create a stunning slap comp in NUKE. When you’re finished with this course, you’ll not only have created a fantastic simulation, but you’ll also have the knowledge and skills needed to render and sim out your own FX concepts in Houdini. Software required: Maya and Houdini. About the author Terry is a Lead FX TD at Method Studios. He started working in 2009 at Double Negative London. In 2014, he moved to Vancouver, Canada and worked at a number of VFX houses since. He specializes in fluid effects and rigid bodies.
  22. Explosion with PyroFX Series 2

    New tutorial available at cgcircuit. Creating explosion https://www.cgcircuit.com/tutorial/explosion-with-pyrofx-series-2
  23. Hello, I have decided to study more Houdini. As i want to expand my knowledge regarding Houdini and not limit myself only with shelf tools. VEX expressions what tutorials or educational materials would you recomend and in what order? Note (need only up to date tutorials as out of date tutorials where they use nodes that are obsolite etc will not help but only create more confusion). Also what tutorials to go over regarding wrangle nodes. Best regards Tanel
  24. I've recently started using Houdini coming from a Grasshopper/Rhinoceros + Architectural background and quickly I realized it's such a great tool for parametric & procedural design for modeling some geometrical shapes which sometimes GH is not good at. I'm planning to post tutorials for Houdini to following Facebook page and Youtube channel as my note how to make geometries I'm interested in. [Facebook Page] https://www.facebook.com/ParametricProceduralHoudini/ [Youtube Playlist (Fast ver.)] [Youtube Playlist (Slow ver.)]
×