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Found 114 results

  1. In this tutorial you will learn how to create a procedural bush plant in Houdini 18. We will start with the generation of the stems whose height depends on the height of the boxes selected as input. The methods used in the tutorial offer full control over the shape of the whole plant and at the same time it keeps a natural look. As texture we will use vegetation atlas. Can be reused in different projects with different types of styles and provides the ability to speed up the creation of content for games. DOWNLOAD link: Gumroad: https://gumroad.com/rart#dCEnaM ArtStation store: https://www.artstation.com/raducius/store Video Presentation: WHAT'S INSIDE? 12 Video Chapters (4 hours of tutorial) Houdini 18 Project File Unreal Engine 4.24 Project File + all assets HDA Asset INTRODUCTION Chapter 1 Intro. 8 min. Chapter 2 Procedural creation of the stem. 20 min. Chapter 3 Generating the first level of branches. 21 min. Chapter 4 Generating the second level of branches. 7 min. Chapter 5 UV Unwrapping and Creating UV Layout. 10 min. Chapter 6 Creating HDA tool and Unreal Engine Test. 10 min. Chapter 7 Adding level three, branches with leaves. 45 min. Chapter 8 Creating the season presets. 50 min. Chapter 9 Completing the HDA. 34min. Chapter 10 Assignment of UE4 materials to Houdini Digital Asset. 20 min. Chapter 11 Adding details and particles. 19 min. Chapter 12 Unreal Engine HDA Test. 9 min. TOOLS Houdini 18 Unreal Engine 4.24 DOWNLOAD link: Gumroad: https://gumroad.com/l/dCEnaM/KERRIA_JAPONICA ArtStation store: https://www.artstation.com/raducius/store
  2. I had seen a 4 hours pyrofx masterclass tutorial at sidefx official tutorials site It had been uploaded on vimeo too(they linked to vimeo player at their site) but someday, it disapeeared! it was not a illusion or something like that. I saw it! I swear! does anyone knows that why this tutorial has disappeared, and where has it disappeared to? every attribute of nodes role, networking philosophy, methodology of composing them, and low level etc... I believe that makes me advanced TD artist... if i ruin the thread rule, please let me know... sorry...
  3. Shading Techniques I

    Hello Odforce! I just released a new course - Shading Techniques I, and this one is all about improving your shading & texturing skills by exploring a variety of techniques. Part I mainly revolves around tri-planar workflows, and you'll also get an awesome wizard tower scene to practice with. Check it out a cgforge.com
  4. I have recently released tutorial showing techniques I've used in my latest animation: Microbes Fighting (you can see if here: youtube) You can get it here: https://gumroad.com/l/microbes
  5. Generate Wavy Patterns Tutorial

    Hello everyone! https://youtu.be/c4EsWQc7pAE In this tutorial we'll be going over the steps to generate a wavy pattern using simple VEX functions. This is more of a VEX oriented tutorial than my usual videos, but it should be easy to follow along since I will be giving a visual breakdown of each and every line and their effect on the geometry. Thanks to cgwiki's "JoyOfVex" guide that got me motivated to expand on this concept. I recommend you check out his series if you're interested in starting your journey in VEX. http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex
  6. Hi, in this tutorial you will learn procedural animation with powerful procedural tools in Houdini. Excellent for Beginner Houdini users, users migrating from other 3D content creation packages (e.g., Blender, 3DMax), anyone interested in Houdini and use it in procedural animation. Download for free: https://artstn.co/m/oJoN WHAT'S INSIDE? 5 Video Chapters (117 min. of tutorial) Houdini Project File INTRODUCTION Chapter 1 Dividing Geometry Into Blocks - 22 min. Chapter 2 Gradual Emergence of Pieces - 15 min. Chapter 3 Procedural Animation of The Crane - 32 min. Chapter 4 Modeling The Crane - 24 min. Chapter 5 Metal Scaffolding - 24 min. TOOLS Houdini 17.5 / 18 MINIMUM REQUIREMENTS Houdini Beginner Download for free: https://artstn.co/m/oJoN
  7. Some new tutorial
  8. Hi; I'm looking for some tutorial (advanced)about fluid simulation using POP fluid. Any suggestions would be appreciated. Thanks.
  9. Smoke houdini

    Smoke rbd houdini + hip file In this asset, the dynamics of the interaction of solid objects with volimetry as well as the dynamics of the destruction of the object are added. https://artstn.co/m/JnJq hip file Cloud and fire houdini + hip file This project presents the procedural modeling of stones, creating a lightning strike, working with sand, clouds, and fire. The final animation can be viewed at the link below or in my portfolio. https://artstn.co/m/Bq6a hip file Lava smoke houdini + hip file This asset presents the dimanics of hot lava smoke, the dynamics of the lava itself, and the shaders of smoke and lava The final animation render can be viewed at the link below or in my portfolio https://artstn.co/m/pJaG hip file Ice smoke houdini + hip file In this asset, not only work on creating cold smoke is presented, but also work with sand and its dynamics, particle emitter, procedural modeling of crystals and stones, as well as a full render of a scene with shaders. The animation that happened in this can be seen on the link below. https://artstn.co/m/d0Ak hip file
  10. Hello Houdini Newbies, Some time ago I have launched my new Houdini FX publication. It's a good starting point for beginners and artists coming from other 3d applications like Cinema 4D, Maya & Co. It's well structured and easy to follow. If you have any questions about it, please let me know. Thanks, Helge Trailer: https://lnkd.in/dZaSBNw Here is the direct link to the publication: https://lnkd.in/deNWqJQ Here the full description: This publication "pixeltrain - Houdini FX Fundamentals >> Fast Forward“ by experienced trainer Helge Maus is a complete Introduction to Houdini FX. In 117 lessons with a duration of 18,5 hours, your instructor Helge Maus provides you with a step by step approach to understanding Houdini FX and its workflow as a fully featured 3d application. This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d and vfx package. Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other modules of Houdini FX down the road. In this course, Helge Maus starts from the ground up providing you with a solid and practice-oriented foundation in Houdini FX. First, he takes you through the user interface, followed by an exploration of the different levels and contexts of a Houdini project. You will conclude by learning how to manage these concepts through the production cycle within Houdini FX. You will write your first expressions in Hscript. Therein, you will learn the concepts of dependencies between objects, explore using groups and packed geometries and finish by building your first asset. Once you have those primary skills under your belt, Helge gives you a brief introduction into working with VOPs (vex visual scripting), Digital Assets, Volumes and VDBs. After that, you will start learning the basics of modeling inside of Houdini FX. You will begin with the basics of NURBS Curves and generating surfaces, followed by the powerful and flexible polygon modeling tools. Important topics like Deformations and UVs are explained in-depth and demonstrated. After you have learned to build your assets, you will assemble your scene, set cameras with physical attributes, and finish with lighting and shading. Helge wraps up with a practice-oriented introduction of rendering techniques using the Houdini Mantra renderer. After finishing this training you will have the skills needed to understand the more advanced workflows and modules of Houdini FX. Topics included: 01 Welcome to Houdini FX [01h 52m] 02 Basic Concepts in Houdini FX [02h 57m] 03 VOPs & Digital Assets [01h 44m] 04 Volumes & VDBs in Houdini FX [01h 04m] 05 Working with Curves [00h 57m] 06 Generating Surfaces [01h 16m] 07 Polygon Modeling [01h 45m] 08 Retopo, PolyBuild & Boolean [01h 04m] 09 Deformations [00h 44m] 10 UVs in Houdini FX [01h 22m] 11 Lighting & Cameras [01h 21m] 12 Shading [01h 54m] 13 Rendering [00h 43m] You can find the entire table of contents here >> pixeltrain.de/images/stories/Houdini_FX_Fundamentals_Content.pdf These tutorials were created using mostly Houdini 17.5. However, we made sure that everything will work in Houdini 18+. Also, you will receive subsequent information about any version-based technical changes as needed.
  11. Learning Houdini on Twitch.tv

    Hello! I'm starting a twitch dot television channel and will be streaming Houdini training content. I've worked at several large VFX and advertising studios as well as taught Houdini classes at Academy of Art university. I'm hoping I can reach a larger audience through Twitch as well as the idea that people viewing the stream can participate by asking questions and providing feedback in real time. This is my channel: https://www.twitch.tv/johnkunz My first stream will be starting on Sunday (Jan 26th) @ 1pm PST. If you follow my channel (it's free ), you'll get an email notification whenever I start a stream. I'll be going over this project I recently finished https://www.behance.net/gallery/90705071/Geometric-Landscapes showing how I built things (VOPs, packed prims, Redshift render) and why I set things up the way I did. Some of the images I made are shown below. Please come by this Sunday with any questions or ideas you might have!
  12. FLIP-Pyro Interaction Tutorial

    Hey folks - long time lurker joining the party with a tutorial showing a workflow for integrating the FLIP and pyro solvers, allowing for bidirectional interactions. I cover a few other tips and tricks along the way, so I hope you find it useful! Hip file attached (and linked through from the video). flippyro_diffusefx.hiplc
  13. Inspired by a tool done by Simon Houdini I decided to recreate same tool on my way. Basically is a nested boolean system which iterates over itself. Starting from a basic cylinder there are three ways to add detail. First is a cylinder which is usefull to generate pivots or a central hole. Second is a circular array of boxes or a circular curve and third is a ray node projecting points over the mesh and copy cylinders there ( useful to attach bolts, screws or make small holes). There are a lot of room for improvements, maybe is not the most user friendly tool of the world and I should try to find a clearer ways to manipulate the tool. I had a lot of problems adding handles or guide geometries because I didn't find the way to switch the guide geometry to older iterations and things like this. At the end I kept at it was without guides and handlers. Please take a look and test the tool. Would be nice have your feedback and ideas for improvements. The tool can be downloaded from here: https://drive.google.com/file/d/1rDgRtMYhhllZWNdANppqnBo9NahtlZNV/view?usp=sharing Thanks for testing it. O.
  14. Hello everyone, Welcome to procedural modeling in Houdini. The idea behind this training was to take a character model and then generate an armour or a second skin on top of it completely procedurally, and also have the armour or skin design change every frame to give you multiple variations. For more information kindly click on the link given below https://www.rohandalvi.net/procedural regards Rohan Dalvi
  15. Peter Claes - Youtube channel

    Hi all, As some of you may know I have recently started a youtube channel where I am sharing some techniques, setups and tips. My goal is to first cover some of the fundamental tools/setups and then build more elaborate setups. I wanted to share this with the odforce community too as this community will always have a special place in my heart :). Thank you for watching & have fun learning! The channel: https://www.youtube.com/channel/UCZMPkkgnAFghvffxaTh6CsA My first video:
  16. Gradient along a curve

    Short video catering more towards beginners. Let me know what you think.
  17. Pyro I - Smoke & Steam

    Check out the course at: https://www.cgforge.com/course?courseid=pyro-i Thanks for watching!
  18. So, I'm still learning the ropes of Houdini. I have been following a series of YouTube tutorials on vellum cell replication (https://www.youtube.com/watch?v=rIog_V8kv4Q) and I've got to the 45 min on this second tutorial, and I am now insanely stuck. I realise in my scene vs in the tutorial the gap between the left and right cell pieces I don't have as large a gap. I think this is what is causing the sim to go bonkers as I think despite everything in place so far the geometry is colliding. I'm just not sure on how to prevent this/how to increase the distance between the left and right side so the geometry stops colliding and ruining the whole sim. I have gone through every node time and time again, and as far as I can tell I have followed the tutorial EXACTLY. My end goal is to create an embryo (only on basic cell division level) and its literally doing my brain in. PLEASEEEEE HELP ME!!! Thanks! (Have attached scene file, so you can probably tell me alllll about the glaring error I've overlooked haha) cellsofvellum07.hipnc
  19. Hi, I have recently updated "Houdini Tutorial Procedural Level Design in UE4" The update includes >>> NEW chapters! NEW elements in HDA interface! NEW "Documentation_Creating_Procedural_Level_Design" With audio commentary at key moments. Chapter_1_Size_Controls 9 min. Chapter_2_Transfer _Scattered_Points_To_Grid 19 min. Chapter_3_Creating_Custom_Nodes 9 min. Chapter_4_Creating_Stairs 24 min. Chapter_5_Creating_Base_For_Level_Generation 33 min. Chapter_6_Creating_Pavement 22 min. Chapter_7_Creating_Columns 20 min. Chapter_8_Creating_Walls 34 min. Chapter_9_Creating_Borders 24 min. Chapter_10_Creating_HDA 9 min. Chapter_11_Import_To_UE4 26 min. Download on Gumroad : Houdini Tutorial Procedural Level Design in UE4 Houdini Tutorial Procedural Level Design in UE4 Houdini Tutorial Procedural Level Design in UE4 Houdini Tutorial Procedural Level Design in UE4 Houdini Tutorial Procedural Level Design in UE4 Houdini Tutorial Procedural Level Design in UE4 Houdini Tutorial Procedural Level Design in UE4 Download on Gumroad : Houdini Tutorial Procedural Level Design in UE4
  20. Quaternions & Matrices

    For the full course, visit : https://www.cgforge.com/course?courseid=quaternions-matrices In this quick tip, we take a look at a practical example which takes advantage of both quaternion and matrix (and/or Euler) based rotation.
  21. Hello Everyone, I have just create tutorial of making nuclear cooling tower destruction using new features of constraint in Houdini 17.5 Check in here: https://www.cgcircuit.com/course/nuclear-cooling-tower-destruction Best Regards, NhanVo
  22. Hi I made a 2 part video tutorial on FLIP Tank simulation and the other one is about how to render the simulation. They are both targeted for beginners level. The first video is titled, "FLIP Tank Basics for Beginners" and demonstrates how to setup a FLIP Tank sim and how to use the Waterline feature. I explain how to setup the FLIP Tank so you can actually see what's going on inside the container in the 3D viewport when you cook the dopnet before you render. The Waterline feature will allow you to simulate the fluid so that it passes through the boundaries of the container. The 2nd part of video tutorial is on how rendering and how to render out the FLIP tank scene from the first video. It's titled, "FLIP Simulation Render Setup in Houdini". This video is also targeted for a beginner level. I talk about the difference between DOP Import vs DOP I/O. And the concept of inputting data into the dopnet simulation and how we need to extract data out of the dopnet sim into another context for rendering. I'm still finding my style in teaching, if you have any comments please feel free to give me some feedback. And if you have a topic you want to see, feel free to post that in the comments as well. I might not get to it right away because it takes a lot of time to edit these videos, but it will come eventually. Thanks!
  23. SHOUT OUT & Thank you to David CGMK: we have a new Houdini video posted by author David CGMK on our CGCircuit tutorial website, so if you were looking for a great "Intro to Terrains for Games in Houdini and Unreal" tutorial - check it out!! ; )) and thanks David CGMK awesome work! http://bit.ly/2jRl7ss
  24. CG Forge - Vex Foundations I

    I recently finished building my new website - cgforge.com It's a website focused on quality - offering only the best 3D tutorials in one place. Check out early access to my next course: Vex - Foundations I Thanks for watching!
  25. Hello Everyone, I have just create tutorial of making tornado with VEX using quaternion to control velocity field in Houdini 17. Check in here: https://www.cgcircuit.com/tutorial/tornado-with-vex Best Regards, Nhan Vo
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