Hi guys, I've already posted this on FB group with no answear so you're my last hope.
I have a problem with normals demonstrated in the video, basically object animated on a curve and aligned to the curves tangents hits a geo and gets stuck in it but it doesn't rotate along with it. So basically the question is how can i match the movement of normals of the object beign hit and hitting so that it rotates properly?
Here is simplified .hip: link