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Showing results for tags 'material network'.
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I want to be able to export custom attributes from inside my own copy of the classic shader. I also want to be able to feed inputs into my custom shader, at the Material Network level. However, there appears to be a conflict. When there are no inputs at the Network level, then the custom attribute is visible in the extra image plane in my mantra node. However, as soon as I connect anything to any input at the Material Network level, then the custom image plane becomes black/zero. Any ideas? I have documented the example hip file with post-it notes, from scene level all the way down to the shader level for navigation. thanks customShaderMaterialArbitraryExportBug.v01.hipnc
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Hi Odforce FXers, Has anybody dealt with the houdini 16 hair shader (not hair shader core). Is there a way to promote the layer parameter in the shader so I can have the option to mix in a second hair shader. The current shader, when I dive in to the node, has the layer attribute discontinue after it is output from the hairshadercore node into the compute lighting. If I attempt to promote it, the layer comes out as an error. Thanks.