Jump to content

Search the Community

Showing results for tags 'memory leak'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. COPS memory leak

    I have a COPS setup of ~25 nodes. I'm trying to comp a sequence of about 10,000 frames and I see a memory leak. Every frame adds about 20MB to used RAM. Given the length of the sequence, I keep running out of RAM. Is there a way around it, e.g. some kind of a COPS node that frees up memory or some other workaround? In Compositing Settings, I've already lowered the max comp resolution to the minimum I need, and the bit depth to the acceptable minimum (8-bit) but the leak is still here. Win 7 x64, Houdini 16