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  1. https://en.wikipedia.org/wiki/Potato_peeling https://perso.liris.cnrs.fr/dcoeurjo/publications/dcoeurjo_chassery_ismm.pdf Has anyone attempted doing something like this in Houdini? It looks like you shrink the object, convex hull, and scale it up to where the hull first touches the original surface it gets sliced (maybe using original surface normal), and then you iterate that till you have a largest possible area that lies within a given non-convex polygon. thanks, z
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