Hi Everyone,
I am doing sand like particles in Houdini and need to render it in 3ds max using v-ray.
Can anybody give me some hints as to how I should go about bringing thousands of particles into 3ds max effectively? At the moment I am thinking of exporting to .abc (using alembic crate exporter) and then applying spheres to my points using frost. Would that be the way you do it?
Or maybe I should output .bin from houdini. Could someone link me with a stable version of this rop? Should I use the realflow one?
Is there any way to "cheat" and increase density in max? sort of like how you would use partitions with a slight offset when dealing with krakatoa. Just trying to think of the right way to get this many particles to go smooth on my machine.
I saw this example online and its similar to what I am doing and rendered in 3ds max.
Thanks a lot
Fred