Im working on a pyro simulation using axiom solver. I have an animated tiger in scene, I then use MOP_Spread to animate the @mops_falloff from head to tail, then I multiply @mops_falloff with @density to have the density source animated. As you can see the density is smoothly transform from 0 to 1, but when I run the simulation with sub step by 2, there's some point the density spawn even though the density source has not yet reach to the point. Is there anyway to fix this matter? Thks in advance.
pyro spread.hip
03_Anim_Xich_Ho_intro.fbx
density_source.mp4
axiom_solver_problem.mp4