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Found 1 result

  1. axiom with MOP_spread problem

    Im working on a pyro simulation using axiom solver. I have an animated tiger in scene, I then use MOP_Spread to animate the @mops_falloff from head to tail, then I multiply @mops_falloff with @density to have the density source animated. As you can see the density is smoothly transform from 0 to 1, but when I run the simulation with sub step by 2, there's some point the density spawn even though the density source has not yet reach to the point. Is there anyway to fix this matter? Thks in advance. pyro spread.hip 03_Anim_Xich_Ho_intro.fbx density_source.mp4 axiom_solver_problem.mp4
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