Hi everyone! I'm trying to figure out how to create a seamless loop from an existing FBX run animation, so that I can pass it as a motion clip to an agent. I tried using the MotionClip Cycle node, but at the blend section between the first and last frame, the character's position jumps back. Ideally, the locomotion would keep moving the character forward instead of snapping back every time. Is there a simple way to achieve this? I only need a very small blend, but if I don’t use any blending at all, there’s a noticeable pop in the animation.