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Showing results for tags 'net'.
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I've been struggling to work on an effect that I'm trying to create which is basically a slowmotion ball leading into a soccer goal net in bullet time. The part I'm struggling the most with isn't the simulation aspect but the net rope shapes themself, the knots and getting the shape to then interract with objects without it fallin appart. Anybody ever build one of these type of things, something similar or know where I could learn in on it? Many thanks!
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Hi all, I've been plating around with the folding stuff posted here recently, and it's pretty cool. However, I'm looking to push myself a bit & want to try and learn how to build this kind of setup (01.15 > 01.25 of video). Now, I can tell that they've obviously created a flat 'net' of the final folded shape, however I'm intrigued to know of anyone's thoughts of how best to approach the actual animation rig setup. I'm guessing a bunch of edge selections? Or perhaps that is a really brute force approach, and there's something a bit more elegant I should look into? I've made a start creating a net for my own shape, but thought I'd see if anyone had some suggestions before going crazy in-depth on it!
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- folding
- edge manipulation
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