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  1. Hello everyone! I'm about to start on a new project, where I need the Flip fluid to get "inside" of an object (after floating around it for some time) and collide from within with it. Is there a way to achieve this with volumes? I always use the static RBD with VDB sample collision geo, but I'm afraid it will cause problems, since when the fluid will be outside the object, it will be "inside" of its collision (hopefully that makes sense ) As I said, I will try to solve it myself, but if anyone of you have an idea, how to do it theoretically, it would give me a nice headsup Bye, thanks!
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