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Showing results for tags 'open gl'.
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Hi all, Not quite sure which coordinates by default Houdini Mantra uses for normal map, is it +X +Y -Z? I'm exporting Open GL normal maps from Substance Painter which were working like a charm in Maya, but seem not to be working correctly in Houdini? Here's the comparison for other softwares. Thanks! Software Red Green Blue 3ds Max X+ Y- Z+ Blender X+ Y+ Z+ CryENGINE X+ Y- Z+ Maya X+ Y+ Z+ Modo X+ Y+ Z+ Source X+ Y- Z+ Toolbag X+ Y+ Z+ Unity X+ Y+ Z+ Unreal Engine X+ Y- Z+
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- nornal map
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I've recently bought another monitor and I'd like to use it with Houdini. I've read that Houdini doesn't like negative workspace. From what I understand that means that the monitors should be aligned from left to right, with the left one being the main one. Okay, I've done that and created some 2 screen workspaces. However, things are acting very weird. Some things just don't update properly in the viewport. Sometimes they disappear. I've had nulls look like a squigly line instead of the normal cross. Switching from the 2 screen workspace to the default "build" and then back sometimes helps. Sometimes I have to close the program and restart it. Is this a 2 monitor problem or a card problem?... or open gl? I have a AMD Radeon 5770 on a Mac booted into win 7. Thank you for any heads up on this issue as I'm new to debugging this sort of thing.