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Found 1 result

  1. Hi, I know that we can add rendering properties in several levels of houdini as in primitives, objects, cameras and output drivers. The thing I've noticed though, is that some rendering properties work well at object or primitive level and some don't. For example, when I tried to add "opacity limit" to two objects and set different values, it didn't override the opacity limit setting of the output driver. In another case though, when I added reflection limit in object level, it worked as it should which lead me to the conclusion that some rendering properties work well in object level and some are uniform. This makes sense for some properties but I don't see the reason why "opacity limit" shouldn't work at object level. Is this as it suppose to work or am I doing something completely wrong? Any advise could help.
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