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Showing results for tags 'parent constraint'.
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Hello, I'm trying to use the RBD Material Fracture technique to make a fracturing plane. I want to attach / parent animated spinning props to the deforming wing. I know this is probably really simple but I've been messing with this for a few days now an I'm pretty stumped. I've attched a demo file to illistrate what I mean. It would be prefered to have the props as fractured objects so they too can deform and collide with the body (tearing the side open). If that isn't possible I can alembic out the prop and use it as a coliding body, but getting the animated prop to stay attached to the wing is where my troubles lay. Any help would be really appriciated, thank you Prop_Spin_Question.hipnc
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- rbd material fracture
- rbd bullet solver
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Hi , If i have two object , "Obj A" and "Obj B". for eg - Obj A have animated tranlate , rotation and scale values and its moving from grid postion 0 to 50. I want to parent Obj B with Obj A, but only Translate , nither rotate nor scale. Is it possible?? or what is trick to do that pls help.
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- houdini
- parent constraint
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hi, I have a question about bullet sim's constraint. As a attached picture, I made a Glue constraint between active packed object and animated static packed object. When siming, I expect the bottom box start animating with constraint, like a parant. However, only the top box and one side of constraint point are moving. You might say to just make parent animation in SOP without bullet sim, but eventually I want to attach more fragment objects with soft constraints on the bottom part. I would appreciate for any helps, thanks!
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- animate constraint
- bullet
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