Jump to content

Search the Community

Showing results for tags 'rbd bullet solver'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 2 results

  1. I've been following the tutorial on SideFx "DESTRUCTION FX IN SOPS" and I like the setup of it. The problem I haven't been able to figure out yet is how to do multiple destructions on the same model at different times. In the tutorial you make a custom velocity to blow out the geo and by doing so you keyframe "overwrite attributes from SOPs" from on to off to switch from the custom to the bullet solver velocity. If you try to do another velocity later in the timeline to blow out another section you would have to turn the switch on again and that would stop the motion of the original velocity. Is there anyway around this using this method? I tried not turning the custom velocity to 0 but 1 instead so it would keep moving, but it just isn't right. Any help would be appreciated. Farm_House_RBD.hiplc
  2. RBD with animations

    Hello, I'm trying to use the RBD Material Fracture technique to make a fracturing plane. I want to attach / parent animated spinning props to the deforming wing. I know this is probably really simple but I've been messing with this for a few days now an I'm pretty stumped. I've attched a demo file to illistrate what I mean. It would be prefered to have the props as fractured objects so they too can deform and collide with the body (tearing the side open). If that isn't possible I can alembic out the prop and use it as a coliding body, but getting the animated prop to stay attached to the wing is where my troubles lay. Any help would be really appriciated, thank you Prop_Spin_Question.hipnc