Hi all,
I'm trying to use the pivot painter sop. I can follow the tutorial provided by sidefx but that only goes over baking pivots on meshes that are copied to points.
I want to bake the centre of each face of an existing mesh: something like this:
DeepSpaceBanana explains his workflow a little here:
https://deepspacebanana.github.io/SDGM-560/
But I get stuck when transferring the name attribute to the primitive points. I'm not sure what that wrangle is doing.
Also, I don't see, in this setup, breaking up the faces to unique points, would that be required? How can you avoid this?
Basically any help on achieving this effect would be great appreciated.
Thanks