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  1. Hi all, I'm trying to use the pivot painter sop. I can follow the tutorial provided by sidefx but that only goes over baking pivots on meshes that are copied to points. I want to bake the centre of each face of an existing mesh: something like this: DeepSpaceBanana explains his workflow a little here: https://deepspacebanana.github.io/SDGM-560/ But I get stuck when transferring the name attribute to the primitive points. I'm not sure what that wrangle is doing. Also, I don't see, in this setup, breaking up the faces to unique points, would that be required? How can you avoid this? Basically any help on achieving this effect would be great appreciated. Thanks
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