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Showing results for tags 'planar'.
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I have this even geometry and want to create a tool, which allows to interactively add variation while these conditions are met: the inner face stays as it is and the surrounding faces remain planar (stretching is allowed). I found this interesting article about polygon planarization and thought I could try it with Vellum. My goal is to create something like this, just resulting in planar faces: I added a facet node with unique point and planar option on to check the result. My goal would be, that the outer faces stay connected. Is there a constraint in Vellum which keeps the faces planar? VellumPlanar_Problem.hipnc
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Hi, ALL I would like ask you that how i can planarize dual mesh primitive. i made attached image and hip file model. the dual mesh (attached image's random color primitives) are not planar. so i want to planarize those primitive. dose anyone know how to do it ? thank you. primitive_planar.hip