Hi,
I have run into an issue where I need to attach spheres to individual points on an animated surface. I can get the spheres to constrain to an individual point using a point expression in a transform node. However the spheres will not rotate as if fixed in place. The axis maintains its world position. How would I get the spheres constrained to the animated surface to rotate so Y (for example) is rotating along with the normal direction.
Any help would be appreciated.
Thanks,
Ray