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  1. Hi, I have run into an issue where I need to attach spheres to individual points on an animated surface. I can get the spheres to constrain to an individual point using a point expression in a transform node. However the spheres will not rotate as if fixed in place. The axis maintains its world position. How would I get the spheres constrained to the animated surface to rotate so Y (for example) is rotating along with the normal direction. Any help would be appreciated. Thanks, Ray
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