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Found 2 results

  1. Hi, I am playing witht that very cool example file from the doc: ( local doc only at the bottom of this page: http://127.0.0.1:48626/nodes/dop/popcurveforce ) It shows how to use a Curve Pop force to direct a flip fluid. What I would like to do now is to use a turbulence force (there is already one in that example on the popforce1 node) to influence only the low speed particles. How can I make a force to influence only the particules moving below a certain speed? And maybe with a little gradient from zero at that speed and becoming greater when the speed becomes lower? I think that would prevent the fastest one to get too much speed and leave the curve path. I got the idea from this example where "Myke" is saying in the comments that he used a turbulence force to influence only the slow particles.:
  2. Hello! After transferring a color attribute to some points I would like to apply them a force, as long as they have the blue color transferred. I've tried the following code in the pop force node without success: vector color= point(0,"Cd",@id); if(color.z !=0 ) force*=@id; What am I doing wrong? Thanks
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