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Showing results for tags 'pop grain dynamics'.
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Hi, I have a small issue with the pop grains in dops. I'm using it to manage collisions between a large number of objects and I need the objects to be able to bounce on other RBD colliders. Is it even possible with pop grains ? I can't get around the basic behaviour of the grains sticking together. To cut the long story short, I need the piling, but with bouncing Thanks !