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Found 2 results


    Hello !! I have a quick question I little more advance, how can I make a particle collide with a geo and make it sticky on the surface and slide down? I try to use the particle behavior but maybe I, doing sth wrong. some have a solution, I will appreciated.
  2. Old POP Network vs New Pop Network

    I want to know if there are resources on understanding the differences between the new POP Network in its current state(Houdini 15) vs what is listed as POP Network - Old As a new Houdini user I have been attempting to follow several tutorials (mainly Houdini Particle Morphing Effects -CmiVfx). Alot of the particle tutorials I've come across were made before this newer version of the POP Network came out and are using what i suppose is now the old POP Network. Is the new POP network vastly superior to the point I should try to translate what I'm seeing in tutorials, or is it ok to use the POP Network -old nodes? Is there even a direct correlation between the two? Id hate to create a bunch of R+D work in the old network only to have the system itself phased out next version. Any one care to shine some light on this for me?