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Showing results for tags 'popsource'.
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I want to drop a bunch of objects on the floor using POPsource and Bullet solver. These objects have to be constrained to each other with unbreakable glue. I read this thread which has a lot of great tricks but it doesn't work with my simple setup. rbd_constraints.hip
Hi. I am currently working on an effect for tracer bullets on a fighter plane and I was wondering if there is any way to make the emission more controllable? Currently in my popnet I have 2 pop sources, one with probabilistic emission which creates a random emission pattern and one with it off so it emits particles at a constant speed. I have a switch setup so I can animate which emission method is used, but its either one or the other. I would like to be able to mix these 2 pop sources together so I could have a constant emission with added randomness created from the probabilistic source. ex: (20% of probabilistic, 80% constant or vice versa) Thanks hip file: machinegunfire_fx_ODforce_v012.hipnc