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Showing results for tags 'pragma'.
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Does anyone knows if it's possible to define the UI of Wrangle nodes using some kind of vex #pragma?
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Hi guys, I am quite new in VEX and I faced some problems when doing the ui. For now I have a pragma code that states #pragma hint pccloudpath invisible I understand that this makes it invisible so I cannot edit it on the parameter interface, but how do I make a toggle for this to appear when I want to give it my own input? Any help is much appreciated! - Darren
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Hi! I've created a VEX code that I've wrapped as an OTL digital asset with a nice parameter interface - all based off a VOPSOP. Now I want to add a parameter to the VEX code and have that parameter be part of my nicely arranged parameter interface. However when I added the parameter to the function definition and created an identically named parameter through the type properties interface, the parameter doesn't change the behavior of the code at all. Now when I check the "Get Properties from Vex Code" box, my nice parameter interface disappears and gets substituted with whatever parameter is defined in the Vex code including my new parameter, which alters the behavior of the code the way I'd expect. So how can add a parameter to my VEX code without having to get rid of my custom parameters? Thanks a lot, Nhat
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